VALLEY COTTAGE DETAILS
Part Mesh LI = 145 (without drapes) and 173 (with drapes)
Footprint = 35 x 29 (but variable)
Accessories Pack = 66 LI
WHERE TO BUY
THE DECOR/ACCESSORIES PACK
Accessories Pack LI = 66 (variable)
Copiable with some copy/mod items
- Outdoor lighting
- Fire plus on/off switch and sounds
- Window seat & accessories
- Mesh Radio
Lots of outdoor space and light
- Big bay windows
- Big fenced patio
The layout, which you can of course change is;
- Downstairs ~ living area, patio and kitchen area
- Upstairs ~ 2 bedrooms, large bathroom & study area
- Privacy windows (via the texture control panel by the front door)
- Lockable doors (read the manual : )
- The house comes as a single build (including the doors) so is easy to place and move
WINDOW PRIVACY PANEL
You can change the windows (upstairs and downstairs) to;
- White or grey closed blinds
- Glass or
The house comes as a single build (there are no separate, unlinked doors in any of my cottages!) so it is easy to place and move without the need for a rezzer. The accessories do come with a simple rezzer so just follow the instructions to rez and to store once everything is in place. The recently completed Vintage Kitchen and Vintage Desk Sets would also work well with this cottage.
WINDOW TEXTURE CONTROL ACCESS LEVELS
You can select 3 access levels of user, who may interact with the texture change script:
Level 0 – Everyone :means anyone who touches the control panel will be able to set the texture control menu
Level 1 – Authorized users :list of users must be specified. The list is saved in a notecard “:mptUsers” (without the quotes) in the control panel. This notecard is located in the flashing light prim of the access panel. To access this prim – select build – choose edit linked – click on the light prim – go to contents. You will see the notecard there. To add specified names follow the details below. Add the name of each avatar who you’d like to allow access to the texture change menu. Each name MUST be written on a new line. Spell each name exactly as it is in SL including capitals – Beware of misspellings 😉 The owner of the object doesn’t need to be in the list if Access Level is set to 1 in order to have access to the menu. You can access this notecard by selecting the contents of the control panel.
Level 2 – Owner only: – only the owner of the object will have access to the menu.
All lights come with 3 settings which are Hi/Lo/Off. They use the Paskis light system which works very well and creates a lovely natural light. Lighting is very important in-world and it makes a big difference to how ‘real’ things appear. If you don’t have the right settings on your viewer you won’t see the effect of lamps and candles.
Go to preferences on whichever viewer you are using and select the graphics tab. Then choose the advanced or custom settings then make sure that ‘local lights’, ‘ambient lights’ and ‘advanced lighting’ are selected to get the maximum lighting effects.
IMPORTANT Remember that you will have to adjust your lighting if/when you change your graphic settings. The more use you make of lighting and shadows will mean that you will have to adjust your indoor lighting accordingly.
DOWNSTAIRS SWING & SLIDE DOORS
The most effective security to protect your privacy and possessions is to set to the land to private and invest in a top end security or land protector!
To open the door menu – Touch door, hold & slide. The menu options will pop up, simply follow the easy to use instructions to set access, change close/open times etc.
The upstairs doors are not lockable.
VIEWING MESH BUILDS
This is a PART MESH build – so you will need a suitable viewer such as ‘Viewer 2’ or ‘Firestorm’ to be able to see the house properly. See the ‘User Manual’ later on for full instructions on how to use. Use the ‘search’ link at the bottom of the website to find more information, photos and information on making modifications to MESH builds.
MODIFYING POLYGON MESH BUILDS
There are some important differences between Mesh & Old Style Prim Building. Linden Lab support confirms that Mesh and Partial Mesh builds behave very differently in builds, which means that if you enjoy modifying the houses you buy it’s even more important to know what to do.
Only make modifications if you are confident in what your building skills and always take a copy of the cottage.
This house is a partial mesh build which means that some components are mesh, some are prims, some are sculpts. Here are some points to bear in mind when making modifications:
▪ The prim count for the cottage is the one as stated in its original state. I will provide Customer Support given for any issues or help needed with the original build. Please send an email, notecard or contact me via my blog as IMs often get capped
▪ Mesh objects which are linked can have a lower combined Land Impact than as separate individual items. This means that you will need to understand how to combine these objects effectively and how to optimise the physics to get the lowest possible LI
▪ Setting the physics for each object in the correct way will help to keep the LI down. Physics here just means the way that each object interacts with the Virtual World and Avatars, literally its physical properties in the Metaverse such as collision, whether you can walk on/through it etc. You will find the physics tab in ‘Edit Object’ >>> Features Tab. See further technical information around this on the Second Life Blog
▪ In addition, the physics properties of objects will change once de- linked. Setting the physics incorrectly or changing them from the physics set in the original build can have an impact on your use of the building i.e. changes made to object physics may cause you to fall through floors, unable to walk through arches, doorways etc, so be careful when making any changes!
▪ Linden Lab also confirms that Prim count/Land Impact can also increase when scripts are added to the build this is just the way that Mesh has been set up in Second Life.
Have fun with your new home and get in touch if you have any questions!