BLOSSOM COTTAGE DETAILS
Part Mesh LI = 183
Footprint = 32 x 30 (but variable)
PIPPIN COTTAGE DETAILS
Part Mesh LI = 166
Footprint = 32 x 30 (but variable)
THE DECOR ACCESSORIES PACK IS THE SAME FOR BOTH COTTAGES
Accessories Pack LI = 120 (variable)
- Copiable with some copy/mod items
- Rugs copy/mod
- Photo Frames copy/mod
- And more
Lots of outdoor space and light
The layout, which you can of course change is;
- Downstairs ~ living area, conservatory, patio and kitchen area
- Upstairs ~ Large bedroom, large bathroom, study area and balcony
- Privacy windows (via the texture control panel)
- Lockable doors (read the manual : )
- The house comes as a single build
Texture Change Panel;
- Texture change control panel to make redecorating easier but the house is copy/mod so you can add your own textures as well
- The Texture Change Panel will change; the internal walls, floors, curtains and window privacy settings
The house comes as a single build (there are no separate, unlinked doors in any of my cottages!) so it is easy to place and move without the need for a rezzer. The accessories do come with a simple rezzer so just follow the instructions to rez and to store once everything is in place. The recently completed Vintage Kitchen and Vintage Desk Sets would also work well with this cottage.
WHERE TO BUY
VIEWING MESH BUILDS
This is a PART MESH build – so you will need a suitable viewer such as ‘Viewer 2’ or ‘Firestorm’ to be able to see the house properly. See the ‘User Manual’ later on for full instructions on how to use. Use the ‘search’ link at the bottom of the website to find more information, photos and information on making modifications to MESH builds.
TEXTURE CHANGE CONTROL PANEL
You can change the textures of the windows, blinds, curtains, floors and walls in the house and conservatory. The panels can be found in the under stair cupboard: TOUCH THE FLASHING LIGHT TO BRING UP THE MENU
TEXTURE CONTROL ACCESS LEVELS You can select 3 access levels of user, who may interact with the texture change script:
Level 0 – Everyone :means anyone who touches the control panel will be able to set the texture control menu
Level 1 – Authorized users :list of users must be specified. The list is saved in a notecard “:mptUsers” (without the quotes) in the control panel. This notecard is located in the flashing light prim of the access panel. To access this prim – select build – choose edit linked – click on the light prim – go to contents. You will see the notecard there. To add specified names follow the details below. Add the name of each avatar who you’d like to allow access to the texture change menu. Each name MUST be written in a new line. Spell each name exactly as it is in SL including capitals – Beware of misspellings 😉 The owner of the object doesn’t need to be in the list if Access Level is set to 1 in order to have access to the menu. You an access this notecard by selecting the contents of the control panel.
Level 2 – Owner only :only the owner of the object will have access to the menu.
All lights come with 3 settings which are Hi/Lo/Off. They use the Paskis light system which works very well and creates a lovely natural light. Lighting is very important in-world and it makes a big difference to how ‘real’ things appear. If you don’t have the right settings on your viewer you won’t see the effect of lamps and candles.
Go to preferences on whichever viewer you are using and select the graphics tab. Then choose the advanced or custom settings then make sure that ‘local lights’, ‘ambient lights’ and ‘advanced lighting’ are selected to get the maximum lighting effects.
IMPORTANT Remember that you will have to adjust your lighting if/when you change your graphic settings. The more use you make of lighting and shadows will mean that you will have to adjust your indoor lighting accordingly.
The most effective security to protect your privacy and possessions is to set to the land to private and invest in a top end security or land protector!
Touch door and say ‘show help’ in the chat for a list of commands (omit the apostrophes)
**Multi User Lockable Door Commands List ** Cottage: ‘show help’ Displays this file:
‘lock’ – Sets the door to Locked mode:
‘unlock’ – Sets the door to Unlocked mode:
‘add [name]’ – Replace [name] with the av you want to add to the list:
‘remove [name]’ – Replace [name] with an av you want to delete: ‘say list’ – Shows who is on the All Access list :
‘change time [time]’ – Replace [time] with the number of seconds :
MODIFYING POLYGON MESH BUILDS
There are some important differences between Mesh & Old Style Prim Building. Linden Lab support confirm that Mesh and Partial Mesh builds behave very differently in builds, which means that if you enjoy modifying the houses you buy it’s even more important to know what to do.
Only make modifications if you are confident in what your building skills and always take a copy of the cottage.
This house is a partial mesh build which means that some components are mesh, someareprims, some are sculpts. Here are some points to bear in mind when making modifications:
▪ The prim count for the cottage is the one as stated in its original state. I will provide Customer Support given for any issues or help needed with the original build. Please send an email, notecard or contact me via my blog as IMs often get capped
▪ Mesh objects which are linked can have a lower combined Land Impact than as separate individual items. This means that you will need to understand how to combine these objects effectively and how to optimise the physics to get the lowest possible LI
▪ Setting the physics for each object in the correct way will help to keep the LI down. Physics here just means the way that each object interacts with the Virtual World and Avatars, literally its physical properties in the Metaverse such as collision, whether you can walk on/through it etc. You will find the physics tab in ‘Edit Object’ >>> Features Tab. See further technical information around this on the Second Life Blog
▪ In addition the physics properties of objects will changeoncede- linked. Setting the physics incorrectly or changing them from the physics set in the original build can have an impact on your use of the building i.e. changes made to object physics may cause you to fall through floors, unable to walk through arches, doorways etc, so be careful when making any changes!
▪ Linden Lab also confirm that Prim count/Land Impact can also increase whenscriptsare added to the build this is just the way that Mesh has been set up in Second Life.
Have fun with your new home and get in touch if you have any questions!